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Speedrunners game cheats
Speedrunners game cheats












speedrunners game cheats

There could be a general GameObject which has a reference to the WorldObject which has reference to the CurrentPlayer and then we use the current player object to get a reference to the SkillSlotNumber.

speedrunners game cheats

Here is how it could look like (this is just a guess): var GameObject Let's think about this in a programmers point of view. Obviously the game has to know where the value is present in memory - so can we somehow do the same? Pointer Scan Now we want to find this value every time we restart the game. Let's attach Cheat Engine again to the game and search for the selected skill in memory and find the correct address by scanning for the selected skill slot number. So we need a generic way so that even if we restart the game we will find the correct pointer s. The addresses these processes get are different every time we run it (ASLR - Address Space Layout Randomization). Why did it change after restarting the game? But when we restart the game, we'll loose the variable and see instead a bunch of ? or random stuff - which indicates that the Cheat Engine has a wrong address/pointer. In the last post, we saw that Cheat Engine could read the game's memory, and we used this to find the variable of the selected skill in memory. Watch on YouTube Prefaceīefore jumping into the cool stuff, you need to know a couple of things. In this post we will look at "time splitters" used by speedrunners and how it's related to game hacking.














Speedrunners game cheats