

Try the new "GPU Scaling Factor" feature to

In this version we have added support for high-resolution 3D rendering.
#Desmume emulator full
The results might not be as impressive as they are for some of the home consoles you might have previously seen such techniques employed for as the DS was predominantly still a 2d device with some 3d abilities but at the same time there are a lot of full 3d games that will benefit here, including a lot of 3d games people don't know are actually 3d New Super Mario Brothers for example is a fully 3d game but for the lives counter and other minor UI elements. This means you can quite easily increase the apparent resolution and other aspects over what the official hardware might do, add widescreen and otherwise improve things where 2d is largely limited to what was originally there outside of tricks that don't generally work that well. It is noted that Windows XP and X86 builds are no longer to be a thing officially, though Windows 7 "will be dropped over my dead body" according to the changelog.įor those unfamiliar with enhanced resolution then 3d in games is unlike most 2d games in being a list of points in space rather a line of pixels.

Linux fans might wish to note the GDB support for the Linux port has been improved too).
#Desmume emulator movie
The list of bugfixes and enhancements is extensive, including several to the movie recorder, but most interesting for those here are likely to be the enhanced resolution seen in the X432R fork has been recreated for this, and we are starting to see onboard debugging (useful for cheat makers, ROM hackers and homebrew developers) taken onboard rather than left to GDB stub ( see also NitroDebugger. There have been forks and tweaks before but official stuff was nowhere really to be seen. In this case despite being some 7 years since an official release we have a new version of the DS emulator from the official website. Old emulators never die, they just go to sleep for a while.
